Faculty and offices/departments interested in booking an on-demand session to integrate immersive technology into their courses/programs can choose from a range of VR experiences across disciplines and themes below.
If you can't find what you need, you can book a consultation with us to discuss. Once you are ready to book a session, please submit your request at least one month in advance. We will meet to discuss the specific needs and attempt to accommodate the request based on our availability.
VR in the arts empowers learners to explore creativity and expression in immersive 3D environments. It provides innovative tools for painting, designing, and sculpting, fostering artistic skills and visual-spatial understanding in ways traditional mediums cannot achieve.
First Touch
A VR painting tutorial that introduces users to headset controllers while allowing them to paint on a virtual canvas. This application fosters creativity without the mess associated with traditional painting methods, making it ideal for classroom use.
Gravity Sketch
A 3D design platform where users can create and visualize objects collaboratively. Gravity Sketch helps learners conceptualize and model ideas, making it suitable for industrial and product design education.
Open Brush
An open-ended 3D painting application allowing users to explore creative expression in a virtual environment. It provides an intuitive way for learners to create interactive and dimensional art, enhancing visualization skills.
VR in STEM transforms traditional learning by enabling learners to engage with complex concepts through immersive simulations, visualizations, and interactive problem-solving. These tools make abstract theories tangible, fostering deeper understanding and innovation in scientific disciplines.
VXRLab
Provides immersive virtual simulations for biology and chemistry, offering hands-on lab experiences in a risk-free, virtual environment. It encourages active learning and experimentation.
Nanome
A molecular modeling tool designed for collaborative drug design and structural visualization. Nanome helps learners explore and manipulate complex molecular structures, promoting interactive STEM education.
PRISMS
Interactive STEM modules focused on teaching principles through real-world scenarios. PRISMS makes abstract concepts tangible by immersing learners in problem-solving environments.
VR creates an immersive environment where learners can interact in real-world contexts, practice conversational skills, and build cultural competence. By simulating authentic scenarios, VR makes language acquisition engaging, contextual, and more effective.
Mondly
Offers interactive VR lessons in multiple languages, focusing on conversational practice through real-life scenarios. Users can engage with virtual characters in settings like restaurants, transportation hubs, and stores to improve fluency and confidence.
Noun Town
A gamified VR platform designed for immersive language learning, where users explore a virtual town while practicing vocabulary, grammar, and pronunciation. It integrates cultural elements, making it ideal for holistic language education.
VR experiences for Social justice immerse participants in narratives that highlight systemic inequities, marginalized voices, and societal challenges. These tools foster empathy and critical reflection, encouraging learners to engage in meaningful dialogue and action for equity and inclusion.
MLK: Now is The Time
An interactive journey exploring the key themes of Dr. Martin Luther King Jr.'s speech, focusing on systemic inequities. Learners experience first-person stories and interactions that connect past struggles to contemporary issues, fostering critical discussions on civil rights.
Traveling While Black
A VR documentary that examines the history of restricted movement for Black Americans and the continued impact of racism on mobility today. It provides an intimate, thought-provoking exploration of social justice through storytelling and dialogue.
We Live Here
An immersive experience sharing the story of Rockey, a woman living in a park tent, through her personal objects and memories. This application offers a powerful lens into the realities of homelessness, encouraging compassion and deeper understanding of societal challenges.
Immersive storytelling leverages VR to engage learners in powerful narratives, enabling them to explore perspectives, emotions, and events in ways that traditional media cannot.
Dear Angelica
A dreamlike, immersive narrative where users explore memories unfolding around them in real-time. This application is ideal for teaching storytelling, emotional literacy, and creative writing by emphasizing the interplay of visuals and narration.
The Line
A poignant interactive story about love and fear of change, featuring two miniature dolls, Pedro and Rosa, in a meticulously crafted diorama. It teaches students about narrative structure, symbolism, and emotional expression in a captivating way.
Space Explorers
A VR documentary that takes learners on an immersive journey through the lives of astronauts. It combines storytelling with real science, making it an engaging tool for teaching both narrative construction and space exploration concepts.
Virtual field trips use VR to transport learners to places and times they might not be able to visit in person, offering unique insights into history, culture, and society.
Wander
A VR exploration app that uses Google Street View to let users virtually travel anywhere in the world. It’s ideal for teaching geography, culture, and history by enabling learners to "visit" landmarks and cities across the globe.
Anne Frank House
A detailed and emotional journey through the "Secret Annex" where Anne Frank and her family hid during World War II. This application fosters empathy and historical understanding, making it a compelling tool for social studies and history education.
Mission ISS
An immersive experience that lets users step aboard the International Space Station. Learners can explore space operations and life in orbit, providing a captivating way to teach physics, engineering, and space science.
Mindfulness training in VR leverages immersive environments to help learners cultivate focus, relaxation, and emotional and mental well-being.
Maloka
A mindfulness app where users explore a serene personal island while engaging in guided meditation and relaxation exercises. Maloka uses visually soothing landscapes and sounds to promote calmness and emotional balance, ideal for stress management.
TRIPP
A VR platform designed to immerse users in meditative and relaxing states through dynamic visuals and audio. It helps learners develop focus and mental clarity, making it a versatile tool for enhancing productivity and emotional resilience.
VR-based oral skills training provides a safe and immersive environment and offers just-in-time feedback for improving public speaking, communication, and presentation skills.
Ovation
A VR public speaking platform that places users in realistic environments such as auditoriums or meeting rooms. It provides feedback on speech delivery, eye contact, and gestures, making it an excellent tool for enhancing presentation skills and overcoming stage fright.
Please note that these applications and their respective companies have not been vetted or endorsed by Teachers College. Teachers College does not assume any responsibility for the accessibility, privacy, or security of these applications. The usage of these applications is at the sole discretion of the user, and Teachers College disclaims any legal liability associated with their usage. It is the responsibility of the users to conduct their own research and adhere to applicable laws, regulations, and best practices when incorporating these applications into their educational activities.