John B Black
Office Location:
551B GDodgeTC Affiliations:
Faculty Expertise:
Educational Background
Ph.D. in Cognitive Psychology, Stanford University
Scholarly Interests
Selected Publications
Sung, W., Ahn, J., Mao, Y., & Black, J. B. (2017). Introducing computational thinking to young learners: Practicing computational perspectives through embodiment in mathematics education. Technology, Knowledge and Learning. 22, 135-155.
Jang, S., Vitale, J. Jyung. R. and Black, J. (2017) Direct Manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment. Computers and Education, 106, 150-165.
Li, Na and Black, J. (2016) Inter-Level scaffolding and sequences of representational activities in teaching a chemical system with graphical simulations. Journal of Science Education and Technology. 25, 715-730.
Sung, W., Choi, A., and Black, J. (2016) Incorporating touch-based tablets into classroom activities: Fostering children’s computational T\thinking through iPad integrated instruction. D. Mentor (Ed.) Handbook of Research in Mobile Learning in Contemporary Classrooms. Hershey, PA: IGI Global.
Paek, S., Hoffman, D. and Black, J. (2016) Perceptual factors and learning in digital environments. Educational Technology Research & Development. 64, 435-457.
Kornkasem, S. and Black, J. (2015) Formation of spatial thinking skills through different training methods. Cognitive Processing, 16, S281-S285.
Black, J.B., Khan, S.A.and Huang,S.C.D.(2014) Video games as grounding experiences for learning. In F. C. Blumberg (Ed.) Learning by playing: Frontiers of videogaming in education. New York: Oxford University Press.
Vitale, J.M., Black, J.B., Swart, M.I. (2014) Applying grounded coordination challenges to concrete learning materials: A study of number line estimation. Journal of Educational Psychology. , 109, 403-418.
Vitale, J., Swart, M. and Black, J. (2014) Promoting the development of embodied and Integrated geometry concepts: Gestural depictions in a computer game environment. Computers and Education., 72, 231-248.
Kang, S., Hallman, G.L., Son, L.K. and Black, J.B. (2013). The different benefits from different gestures in understanding a concept. Journal of Science Education and Technology, 22, 825-837.
Lu, M.T.P., Hallman, G.L. and Black J.B. (2013) Chinese character learning: Using embodied animation in initial stages. Journal of Technology and Chinese Language Teaching, 4, 1-24.
Black, J.B., Segal, A., Vitale, J. and Fadjo, C. (2012). Embodied cognition and learning environment design. In D. Jonassen and S. Lamb (Eds.) Theoretical foundations of student-centered learning environments. New York: Routledge.
Goldman, R., Black, J.B., Maxwell, J. and Keitges, M. (2012) Computers, the Internet and new media for learning. In W. M. Reynolds, G. E. Miller and I.B. Weiner (Eds.), Handbook of Psychology, Educational Psychology. New York: John Wiley & Sons.
Bai, X. and Black, J.B. (2011) Enhancing intelligent tutoring systems with the agent paradigm. In S. Stankov, M. Rosov, and V. Glavinic (Eds.) Intelligent tutoring systems in eLearning environments: Design, implementation and evaluation. Hershey, PA: IGI Global.
Han, I. and Black, J. (2011) Incorporating haptic feedback in simulations for learning physics. Computers and Education. 57, 2281-2290.
Black, J.B. (2010) An embodied/grounded cognition perspective on educational technology. In M.S. Khine and I. Saleh (Ed.) New science of learning: Cognition, computers and collaboration in education. New York: Springer.
Hammer, J. and Black, J. (2009) Games and (preparation for future) learning. Educational Technology. 49, 29-34.
Park, Y. and Black, J.B. (2007) Identifying the impact of domain knowledge and cognitive style on web-based information search behavior. Journal of Educational Computing Research, 38, 15-37.
Black, J.B. (2007) Imaginary Worlds. In. M.A. Gluck, J.R. Anderson and S.M.Kosslyn (Eds.) Memory and mind. Mahwah, NJ: Lawrence Erlbaum Associates.
Bai, X., Black, J.B. and Vitale, J. (2007) Learning with the assistance of a Reflective agent. In R. Axtell, G. Fagiolo, S. Kurihara, H. Nakashima and A. Namatame (Eds.) Agent-Based Systems for Human Learning and Entertainment. New York; Association for Computing Machinery.
Kaplan, D.E. and Black, J.B. (2003) Mental models and computer-based scientific inquiry learning: Effects of mechanism cues on adolescent representation and Reasoning about causal Systems. Journal of Science Education and Technology, 12, 483-493.
Kuhn, D., Black, J.B., Kesselman, A. and Kaplan, D. (2000) The development of cognitive skills to support inquiry learning. Cognition and Instruction. 18, 495-523.
Schwartz, D.L. and Black, J.B. (1996) Shuttling between depictive models and abstract rules. Cognitive Science. 20, 457-497.
Curriculum Vitae
Vita
John B. Black
Address:
Teachers College, Columbia University
525 West 120th Street, Box 118
New York, NY 10027
Phone: (212)678-4007
Fax: (212)678-4048
Email: black@tc.columbia.edu
Education:
Massachusetts Institute of Technology, 1965-1970, BS in Mathematics, 1970
Stanford University, 1974-1978, PhD in Cognitive Psychology, 1979
Professional Experience:
2002—Present
Director, Institute for Learning Technologies
Teachers College, Columbia University
2000--Present
Coordinator, Cognitive Studies Program
Department of Human Development
Teachers College, Columbia University
2001—Present
Cleveland E. Dodge Professor
Department of Human Development
Teachers College, Columbia University
2007—2013
Chair, Department of Human Development
Teachers College, Columbia University
2002 --- Co-Chair
First Virtual University Conference, New York, NY
1997—1999
Chair, Faculty Executive Committee
Teachers College, Columbia University
1987--Present
Professor, Department of Human Development
and Department of Mathematics, Science and Technology
Teachers College, Columbia University
1987--1995
Director of Literacy Center, Teachers College, Columbia University
1984--1994
Series editor of Ablex Publishing series on Cognition and Computing
1984--1994
Consulting Editor of the journal Human Computer Interaction
1983--1994
Consulting Editor of the journal Discourse Processes and Member of the
Editorial Board of the journal Text.
1992
Consultant to the American Psychological Association and the US Department of Labor on Cognitive Task Analysis descriptions for Dictionary of Occupational Titles
1991
Consultant to Secretaries Commission on Achieving Necessary Skills (SCANS) in the US Department of Labor
1988-1991
Member of the NYS Adult Learning Services Council and the Literacy Council for New York State that advises New York State Commissioner of Education
1988--1991
Chair, Department of Communication, Computing and Technology,
Teachers College, Columbia University
1985--1986
Associate Professor, Department of Communication, Computing and Technology, and Department of Developmental and Educational Psychology, Teachers College, Columbia University
1984-1986
Consultant to the User Interface Institute at the IBM Thomas J. Watson Research Center, Yorktown Heights, NY.
1984-1986
Member of the Association for Computing Machinery Computer Human Interaction Conference Program Committee
1983--1985
Associate Professor, Department of Psychology, and Department of Computer Science, Yale University
1983--1984
Consulting Editor of Journal of Experimental Psychology: General
1982-1983
Consultant to the International Telephone and Telegraph Corporation, Advanced, Technology Center, Shelton, CT.
1978--1984
Consultant to the Applied Information Processing Psychology Project at the Xerox Corporation, Palo Alto Research Center, Palo Alto, CA.
1980--1985
Consulting Editor of the journal Memory and Cognition.
1980
Co-Chair of the Second Conference of the Cognitive Science Society,
New Haven, CT
1979-1983
Assistant Professor, Department of Psychology, and Department of Computer Science, Yale University
1978-1979
Assistant Professor, Department of Psychology, University of Illinois, Chicago
1976
Visiting Scientist in the Learning and Instruction Research Group. Bell Laboratories, Murray Hill, NJ.
1973--1974
Officer in US Army assigned as faculty member in Computer Science Department, US Army Command and General Staff College, Fort Leavenworth, Kansas
1970--1973
Officer in US Army assigned as computer expert and operations research specialist at Sacramento Army Depot, Sacramento, CA
Selected Publications
Black, J.B. and Bower, G.H. (1979) Episodes as chunks in narrative memory. Journal of
Verbal Learning and Verbal Behavior, 18, 309-318.
Black, J.B. Turner, T.J. and Bower, G.H. (1979) Point of view in narrative comprehension, memory and production. Journal of Verbal Learning and Verbal Behavior, 18, 187-198.
Black, J.B. and Wilensky, R. (1979) An evaluation of story grammars. Cognitive Science, 3, 21-130.
Bower, G.H., Black, J.B. and Turner, T.J. (1979) Scripts in memory for text. Cognitive Psychology, 11, 702-220.
Owens, J., Bower, G.H. and Black, J.B. (1979) The "soap opera" effect in story recall. Memory and Cognition, 7, 185-191.
Black, J.B. and Bower, G.H. (1980) Story understanding as problem-solving. Poetics, 9, 223-250.
Black, J.B. (1981) The effects of reading purpose on memory for text. In A. Baddeley, and J. Long (Eds.) Attention and Performance IX. Hillsdale, NJ: Erlbaum.
Black, J.B. and Bern, H. (1981) Causal coherence and memory for events in narratives. Journal of Verbal Learning and Verbal Behavior, 20, 267-275.
Black, J.B. and Seberchts, M.M. (1981) Facilitating human-computer communication. Applied Psycholinguistics, 2, 149-178.
Robertson, S.P., Black, J.B. and Johnson, P.N. (1981) Intention and topic in conversation. Cognition and Brain Theory, 4, 303-326.
Black, J.B. (1982) Psycholinguistic processes in writing. In S. Rosenberg (ed.) Handbook of applied psycholinguistics. Hillsdale, NJ: Erlbaum.
Black, J.B., Wilkes-Gibbs, D. and Gibbs, R.W. (1982) What writers need to know that they don't know they need to know. In M. Nystrand (Ed.) What writers know: The language, process and structure of written discourse. New York: Academic Press.
Reiser, B.J. and Black, J.B. (1982) Processing and structure models of comprehension. Text, 2, 225- 252.
Black, J.B.and Moran, T.P. (1983) Learning and remembering command names. In M. Schneider and J. Nichols (Eds.) Human factors in computer systems. Amsterdam: North Holland.
Sebrechts, M.M., Deck, J. and Black, J.B. (1983) A diagrammatic approach to computer instruction for the naive user. Behavioral Research Methods and Instrumentation. 15, 200-207.
Robertson, S.P. and Black, J.B. (1984) Planning units in text editing behavior. In A. Janda (Ed.) Human Factors in Computer Systems. Amsterdam: North Holland.
Galambos, J.A., Wikler, E.S., Black, J.B. and Sebrechts, M.M. (1984) How to tell your computer what you mean: Ostension in interactive systems. In A. Janda (Ed.) Human Factors in Computer Systems. Amsterdam: North Holland.
Lehnert, W.G., Robertson, S.P. and Black, J.B. (1984) Memory interactions during question answering. In H. Mandl, N. Stein, and T. Trabasso (Eds.) Learning and comprehension of text. Hillsdale, NJ: Erlbaum.
Black, J.B. and Seifert, C. (1984) The psychological study of story understanding. In C. Cooper (Ed.) Researching response to literature and the teaching of literature. Norwood, NJ: Ablex.
Black, J.B., Galambos, J.A. and Read, S. (1984) Comprehending stories and social situations. In R. Wyer T. Srull, and J. Hartwick (Eds.) Handbook of Social Cognition. Hillsdale, NJ: Erlbaum.
Black, J.B., Galambos, and Reiser, B.J. (1984) Coordinating discovery and verification research. In D. Kieras and M. Just (Eds.) New methods in the study of processes in comprehension. Hillsdale, NJ: Erlbaum.
Black, J.B. (1984) Understanding and remembering stories. In J.R. Anderson and S.M. Kosslyn (Eds.) Tutorials in learning and memory. San Francisco, CA: Freeman, 1984.
Sebrechts, M.M., Deck, J. Wagner, R.K. and Black, J.B. (1985) How human abilities affect component skills in work processing. Behavioral Research Methods and Instrumentation, 17, 251-259.
Britton, B.K. and Black, J.B. (Eds.) Understanding expository text. Hillsdale, NJ: Erlbaum, 1985.
Black, J.B. (1985) An exposition on expository text. In B.K. Britton and J.B. Black (Eds.) Understanding expository text. Hillsdale, NJ: Erlbaum.
Britton, B.K. and Black, J.B. (!985) Understanding expository text: From structure to process and world knowledge. In B.K. Britton and J.B. Black (Eds.) Understanding expository text. Hillsdale, NJ: Erlbaum.
Graesser, A.C. and Black, J.B. (Eds.) The psychology of questions. Hillsdale, NJ: Erlbaum, 1985.
Galambos, J.A. and Black, J.B. (1985) Using knowledge of activities to understand and Answer questions. In A.C. Graesser and J.B. Black (eds.) The psychology of questions. Hillsdale, NJ: Erlbaum.
Robertson, S.P., Black, J.B. and Lehnert, W.G. (1985) Misleading question effects as evidence for integrated question understanding and memory search. In A.C. Graesser and J.B. Black (Eds.) The psychology of questions. Hillsdale, NJ: Erlbaum.
Abbott, V. Black, J.B. and Smith, E.E. (1985) The representation of scripts in memory. Journal of Memory and Language, 24, 179-199.
Reiser, B.J., Black, J.B. and Abelson, R.P. (1985) Knowledge structures in the organization and retrieval of autobiographical memories. Cognitive Psychology, 17, 80-137.
Reiser, B.J., Black, J.B. and Lehnert, W.G. (1985) Thematic knowledge structures in the understanding and generation of narratives. Discourse Processes, 8, 357-380.
Seifert, C.M., Robertson, S.P. and Black, J.B. (1985) Types of inferences made when reading stories. Journal of Memory and Language. 24, 405-422.
Galambos, J.A., Abelson, R.P. and Black, J.B. (Eds.) Knowledge structures. Hillsdale, NJ: Erlbaum, 1986
Abbott, V.A. and Black, J.B. (1986) Coherence inferences in text. In J.A. Galambos, R.P. Abelson, and J.B. Black (eds.) Knowledge structures. Hilldale, NJ: Erlbaum.
Robertson, S.P. and Black, J.B. (1986) Structure and development of plans in computer text editing. Human Computer Interaction, 2, 201-226.
Abelson, R.P. and Black, J.B. (1986) A functional-context approach to cognitive science. In J. Galambos, R. Abelson and J. Black, (eds.) Knowledge structures. Hillsdale, NJ: Erlbaum.
McGuigan, S.M. and Black, J.B. (1986) Understanding and remembering arguments. In J. Galambos, R. Abelson and J. Black, (eds.) Knowledge structures. Hillsdale, NJ: Erlbaum.
Kay, D. and Black, J.B. (1986) Summarization. In J. Galambos, R. Abelson and J. Black, (Eds.) Knowledge structures. Hillsdale, NJ: Erlbaum.
Curtis, B., Soloway, E.M., Brooks, R.E., Black, J.B., Ehrlich, K. and Ramsey, H.R. (1986) Software psychology: The need for an interdisciplinary program. Proceedings of the IEEE, 74, 1092-1106.
Cunniff, N., Taylor, R. P. and Black, J.B. (1986) Does programming language affect the types of conceptual bugs in novices’ programs? A comparison of FPL and Pascal. In M. Mantei and P. Oberton (Ed.) Human Factors in Computing Systems. NY: ACM.
Black, J.B., Kay, D.M. and Soloway, E.M. (1987) Goal and plan knowledge representations. In J.M. Carroll (Ed.) Interfacing thought. Cambridge, MA: MIT Press.
Black, J.B., Carroll. J.M. and McGuigan, S.M. (1987) What kind of minimal instruction manual is the most effective. In P. Tanner and J.M. Carroll (Eds.) Human factors in computing systems and graphic interface. NY: ACM.
Black, J.B., Swan, K. and Schwartz, D. (1988) Developing thinking skills with computers. Teachers College Record, 89, 384-407.
Robertson, S.P., Zachery, W.A. and Black, J.B. (Ed.) Cognition, computing and cooperation. Norwood, NJ: Ablex, 1990.
Kay, D. and Black, J.B. (1990) Knowledge transformations during the acquisition of computer expertise. In S. Robertson, W. Zachery and J. Black (Eds.) Cognition, computing and cooperation. Norwood, NJ: Ablex.
Thallheimer, W., Wilder, H., deSoto, D. and Black, J.B. (1992) Multiple feedback mechanisms in a business simulation. In M.R. Simonson and K. Jurasek (Eds.) Proceedings of selected research and development presentations at the 1992 national convention nof AECT. Washington, DC: AECT.
Thalheimer, W., Wilder, H., deSoto, D. and Black, J.B. (1992) Hierarchically anchored educational systems: Simulations, simulation experiences and the bigger program. In M.R. Simonson and K. Jurasek (Eds.) Proceedings of selected research and development presentations at the 1992 national convention of AECT. Washington, DC: AECT.
Rosenthal, L. and Black, J.B. (1993) Building blocks to literacy: An intergenerational approach using hypermedia. In N. Estes and M. Thomas (Eds.) Rethinking the roles of technology in education Cambridge, MA: MIT.
Swan, K. and Black, J.B. (1993) Knowledge-based instruction: Teaching problem solving in a Logo learning environment. Interactive Learning Environments, 3, 17-53.
Black, J.B., McClintock, R.O. and Hill, C. (1994) Assessing student understanding in constructivist study environments. In M.R.Simonson, N. Maushak, K. Abu-Omar (Eds.) 16th Annual Proceedings of Selected Research and Development Presentations at the 1994 National Convention of the Association for Educational Communications and Technology. Washington, DC: AECT.
Black, J.B. Thalheimer, W., Wilder H., deSoto, D. and Picard, P. (1994) Constructivist design of graphic computer simulations. In M.R.Simonson, N. Maushak, K. Abu-Omar (Eds.) Proceedings of the Selected Research and Development Presentations at the 1994 National Convention of the Association for Educational Communication and Technology. Washington, DC: AECT.
Black, J.B., Schiff, J., McClintock, R.O. and van Esselstyn, D. (1995) Student understanding and learning from an interpretation construction design. In M.R.Simonson (Ed.) 17th Annual Proceedings of Selected Research and Development Presentations at the 1995 National Convention of the Association for Educational Communication and Technology. Washington, DC: AECT.
Black, J.B., Dimaraki, E., van Esselstyn, and R. Flanagan (1995) Using a knowledge representation approach to cognitive task analysis. In M.R. Simonson (Ed.) 17th Annual Proceedings of Selected Research and Development Presentations at the 1995 National Convention of the Association for Educational Communication and Technology. Washington, DC: AECT.
Black, J.B. and McClintock, R.O. (1996) An interpretation construction approach to constructivist design. In B. Wilson (Ed.), Constructivist learning environments. Englewood Cliffs, NJ: Educational Technology Publications.
Schwartz, D.L. and Black, J.B. (1996) Analog imagery in mental model reasoning: Depictive models. Cognitive Psychology, 30, 154-219.
Schwartz, D.L. and Black, J.B. (1996) Shuttling between depictive models and abstract rules. Cognitive Science. 20, 457-497.
Flanagan, R. and Black, J.B. (1997) The effects of TV on persistence. In K. Swan (Ed.) Television and social learning. Norwood, NJ: Ablex.
Dimaraki, E., Black, J.B. and Brown, M.K. (1998) What pedagogy for the age of abundant information? Lessons from Archaeotype. Educational Media International, 181-185.
Dimaraki, E., Black, J.B. and Brown, M.K. (2000) What pedagogy for the age of abundant information? Lessons from Archaeotype. Annual Editions: Computers in Education, 9, 146-151.
Kuhn, D., Black, J.B., Kesselman, A. and Kaplan, D. (2000) The development of cognitive skills to support inquiry learning. Cognition and Instruction, 18, 495-523.
Kaplan, D. & Black, J. (2001). Computer-based Tools for the Development and Investigation of Mental Model Reasoning about Causal Systems. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2001 (pp. 879-881). Chesapeake, VA: AACE
Hachey, A., Tsuei, L. & Black, J. (2001). Fostering Mental-Model Thinking During Design. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2001 (pp. 636-642). Chesapeake, VA: AACE.
Van Esselstyn, D.and Black, J. (2001) Learning through Interactive Panoramic Imagery. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2001 (pp. 1547-1563). Chesapeake, VA: AACE.
Hachey, A., Black, J. & Zahner, D. (2002). Learning Activities Collaborative. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2002 (pp. 2136-2138). Chesapeake, VA: AACE
Hachey, A. and Black, J. (2003) Initial misconceptions of novice online learners and the implications for supportive instructional design. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2003 (pp. 1713-1718). Chesapeake, VA: AACE.
Malinow, A. & Black, J. (2003). Teaching How to Solve Proportion Word Problems Using a Multiple Linked Representational Software System. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2003 (pp. 2725-2732). Chesapeake, VA: AACE.
Kaplan, D.E. and Black, J.B. (2003) Mental models and computer-based scientific inquiry learning: Effects of mechanism cues on adolescent representation and reasoning about causal Systems. Journal of Science Education and Technology, vol. 12, no 4, 483-493.
Bai, X. & Black, J. (2004). TALE: a Teachable Agent Embedded in an Intelligent Tutoring System. In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (pp. 1070-1072). Chesapeake, VA: AACE.
Youm, J. & Black, J. (2004). The Potential for an Object-Oriented Model of Learning. In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (pp. 1583-1586). Chesapeake, VA: AACE.
Chan, M. & Black, J. (2005). When can animation improve learning? Some implications on human computer interaction and learning. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 933-938). Chesapeake, VA: AACE.
Bai, X., Saravanos, A. & Black, J. (2005). REAL: Facilitate Thinking in an Object-oriented Way. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 3383-3387). Chesapeake, VA: AACE.
Bai, X. & Black, J. (2005). REAL: A Generic Intelligent Tutoring System Framework. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2005 (pp. 1279-1283). Chesapeake, VA: AACE.
Lester, K., Gilutz, S. & Black, J. (2005). Methodology for analyzing Children’s understanding of computer Interfaces. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 1263-1268). Chesapeake, VA: AACE.
McVeigh, D. & Black, J. (2005). How Animations and Live-Networked Video Link Coupled with Hands-on Building Activities Improve Student Learning by Assisting in the Creation of Clear Mental Models. In P. Kommers & G. Richards (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 4436-4442). Chesapeake, VA: AACE.
Youm, J. & Black, J. (2005). Object-Oriented Thinking for Mental Model Development. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 3377-3382). Chesapeake, VA: AACE.
Chan, M.S. and Black, J.B. (2006) The role of presentation format on mental model acquisition. In S.A. Barab, K.E. Hay and D.T. Hickey (Eds.) Making a difference: The Proceedings of the Seventh International Conference of the Learning Sciences. Mahwah, NJ: Lawrence Erlbaum Associates.
Kapur, M., Voiklis, J., Kinzer, C. K., & Black, J. (2006). Insights into the Emergence of Convergence in Group Discussions. In S. Barab, K. E. Hay, N. B. Songer, & D. T. Hickey (Eds.). Making a Difference: Volume (pp. 962-971). The Proceedings of the Seventh International Conference of the Learning Sciences (ICLS). Mahwah, NJ: Erlbaum.
Voiklis, J., Kapur, M., Kinzer, C. K., & Black, J. (2006). An Emergentist Account of Collective Cognition in Collaborative Problem Solving. In R. Sun & N. Miyake (Eds.). Proceedings of the 28th Annual Conference of the Cognitive Science Society (pp. 858-863). Mahwah, NJ: Erlbaum.
Black, J.B. (2007) Imaginary Worlds. In. M.A. Gluck, J.R. Anderson and S.M. Kosslyn (Eds.) Memory and mind. Mahwah, NJ: Lawrence Erlbaum Associates.
Bai, X., Black, J.B. and Vitale, J. (2007) Learning with the assistance of a reflective agent. In R. Axtell, G. Fagiolo, S. Kurihara, H. Nakashima and A. Namatame (Eds.) Agent-Based Systems for Human Learning and Entertainment. New York; Association for Computing Machinery.
Chan, M., Black, J., Han, I., Vitale, J., Xia, Q., Subramanian, M., Du, M. & Kang, (2007) "Look, it's turning!" Factors Affecting Structural and Functional Knowledge Acquisition in an Elementary School Robotics Classroom. In C. Montgomerie & J. Seale (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 1626-1631). Chesapeake, VA: AACE.
Jang, S., Black, J.B. and Jyung, R.W. (2007) How direct interaction in a virtual reality program aids in developing an internal representation of a complex 3-D structure. In D. S. McNamara & J. G. Trafton (Eds.), Proceedings of the 29th Annual Cognitive Science Society (pp. 1778-1784). Austin, TX: Cognitive Science Society.
Jang, S., Jyung, R. & Black, J. (2007). How direct interaction in a virtual reality program aids in developing an internal representation of a complex 3-D structure. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 4214-4218). Chesapeake, VA: AACE.
Park, Y. and Black, J.B. (2007) Identifying the impact of domain knowledge and cognitive style on web-based information search behavior. Journal of Educational Computing Research, 38, 15-37.
Youm, J.H. and Black, J.B. (2007) Exploring how agents-based modeling and culture affects children’s understanding of complex systems. In D. S. McNamara & J. G. Trafton (Eds.), Proceedings of the 29th Annual Cognitive Science Society (pp. 1890-1896). Austin, TX: Cognitive Science Society.
Youm, J. & Black, J. (2007). Exploring how agents-based modeling and culture affects children’s understanding of complex systems. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 3096-3101). Chesapeake, VA: AACE.
Cameron L. Fadjo, Jiwon Shin, Ming-Tsan P. Lu, John B. Black, Margaret Chan (2008) Embodied Cognition and video game programming. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 2156-2161). Chesapeake, VA: AACE.
McVeigh, D., Black, J. & Flimlin, G. (2008). How System Simulations Improve Student Learning by Assisting in the Creation of Clear Mental Models. In K. McFerrin et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2008 (pp. 1767-1773). Chesapeake, VA: AACE.
Zahner, D. & Black, J. (2008). Case-Based learning with diagnosis and repair. In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 1583-1588). Chesapeake, VA: AACE.
Chan, M. and Black, J.B. (2008) The role of mental simulation and embodied instruction in promoting understanding of robotic systems. In in B. C. Love, K. McRae, & V. M. Sloutsky (Eds.), Proceedings of the 30th Annual Conference of the Cognitive Science Society (pp. 64-70). Austin, TX: Cognitive Science Society.
Hammer, J. and Black, J. (2009) Games and (preparation for future) learning. Educational Technology. 49, 29-34.
Li, D., Kang, S., Lu, C., Han, I. & Black, J. (2009). Case Studies of Developing Programming Skills via Embodied Experiences in an After-School LEGO Robotics Program for Elementary School Students. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009 (pp. 2209-2216). Chesapeake, VA
Li, D., Han, I., Kang, S., Lu, C. & Black, J. (2009). Enhance Understanding of Science Concepts with Technology-based Learning Tools (Programming and Hand-held Device) in a Lego Robotics Elementary After-School Classroom. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009 (pp. 2957-2961). Chesapeake, VA: AACE
Hallman, G., Paley, I., Han, I. & Black, J. (2009). Possibilities of Haptic Feedback Simulation for Physics Learning. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009 (pp. 3597-3602). Chesapeake, VA: AACE
Fadjo, C., Hallman Jr., G., Harris, R. & Black, J. (2009). Surrogate Embodiment, Mathematics Instruction and Video Game Programming. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009 (pp. 2787-2792). Chesapeake, VA: AACE
Fadjo, C., Lu, M. & Black, J. (2009). Instructional Embodiment and Video Game Programming in an After School Program. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009 (pp. 4041-4046). Chesapeake, VA: AACE.
Kang, S. and Black, J.B. (2009) Explanatory gesture: Hands know who is listening to them. In N. Taatgen, H. van Riijn and L. Schomaker (Eds.).), Proceedings of the 31st Annual Conference of the Cognitive Science Society (pp. 278-284). Austin, TX: Cognitive Science Society.
Lu, C. and Black, J. (2010) Using Embodiment with LEGO Robotics to Enhance Physics Understanding in Elementary School Students. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010. Chesapeake, VA: AACE.
Lu, P. Black, J. and Hallman, G. (2010) the development of embodied animation for Chinese Characters. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010. Chesapeake, VA: AACE.
Lu, P., Wu, C. Black, J and Fadjo, C. (2010) Future trends in Chinese character teaching: Use of embodiment and technologies in classrooms. Proceedings of Society for Information Technology and Teacher Education International Conference 2010. Chesapeake, VA: AACE.
Fadjo, C., Black, J., Hong, J., Chang, C. (2010) Using embodied cognition in the instruction of abstract programming concepts. In S. Ohlsson and R. Catrambone (Eds.), Proceedings of the 30th Annual Cognitive Science Society. Austin, TX: Cognitive Science Society.
Jang, S., Black, J. and Jyung, R. (2010) Embodiment and virtual reality in learning to visualize anatomy. In S. Ohlsson and R. Catrambone (Eds.), Proceedings of the 32nd Annual Cognitive Science Society. Austin, TX: Cognitive Science Society.
Vitale, J., Black, J., Carson, E. and Chang, C. (2010) Development in the estimation of degree measure: Integrating analog and discrete representations. In S. Ohlsson and R. Catrambone (Eds.), Proceedings of the 32nd Annual Cognitive Science Society. Austin, TX: Cognitive Science Society.
Segal, A. and Black J. (2010) Embodied interaction: Utilizing innovative gestural interfaces for certain learning supports better performance. In S. Hudson and G. Fitzpatrick (Eds.) Proceedings of the 28th Annual Chi Conference on Human Factors in Computing Systems. New York, ACM
Black, J.B. (2010) An embodied/grounded cognition perspective on educational technology. In M.S. Khine and I. Saleh (Ed.) New science of learning: Cognition, computers and collaboration in education. New York: Springer.
Bai, X. and Black, J.B. (2011) Enhancing intelligent tutoring systems with the agent paradigm. In S. Stankov, M. Rosov, and V. Glavinic (Eds.) Intelligent tutoring systems in eLearning environments: Design, implementation and evaluation. Hershey, PA: IGI Global.
Han, I. and Black, J. (2011) Incorporating haptic feedback in simulations for learning physics. Computers and Education. 57, 2281-2290.
Vitale, J., Black, J. B., & Swart, M. (2011). Promoting development of geometry concepts: Interfacing multiple embodied representations with a computer game. In L. Carlson, C. Hoelscher and T. Shipley (Eds.) Proceedings of the 33rd Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Lu, C., Black, J. Kang, S. and Huang S. (2011) The Effects of LEGO Robotics and Embodiment in Elementary Science Learning. In L. Carlson, C. Hoelscher and T. Shipley (Eds.) Proceedings of the 33rd Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Fajo, C.L. and Black, J.B. (2011) Moving Toward the Right Statement: Effects of Grounded Embodied Cognition on Computational Thinking. In L. Carlson, C. Hoelscher and T. Shipley (Eds.) Proceedings of the 33rd Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Lu, M.T. and John Black, J.B., (2011) Introducing Chinese Characters to Beginners Through the Use of Embodied Animations. In L. Carlson, C. Hoelscher and T. Shipley (Eds.) Proceedings of the 33rd Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Virk, S., Black, J.B. (2011Complete versus Partial Visuo-Spatial External Representations of Abstract Physics Concepts. In L. Carlson, C. Hoelscher and T. Shipley (Eds.) Proceedings of the 33rd Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Lu, C.M., Kang, S., Huang, S.C. and Black J.B. (2011) Building Student Understanding and Interest in Science through Embodied Experiences with LEGO Robotics Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011. (pages 2225-2235) Chesapeake, VA: AACE
Huang, S.C., Vea, T., and Black, J.B. (2011). Learning Abstract Physics System with a 3-D Force Feedback Joystick. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011. (pages 1618-1624) Chesapeake, VA: AACE
Huang, S.C.; Vea, T. and Black, J.B. (2011) Learning Classic Mechanics with Embodied Cognition. Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011. Chesapeake, VA: AACE.
Virk, S. and Black, J.B. (2011) Exposing Gaps in Students’ Mental Model of the Neuron: Comparing traditional neuroscience instruction of the Action Potential to Layered, Iterative Visual External Representations. Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Chesapeake, VA: AACE.
Goldman, R., Black, J.B., Maxwell, J. and Keitges, M. (2012) Computers, the Internet and new media for learning. In W. M. Reynolds, G. E. Miller and I.B. Weiner (Eds.), Handbook of Psychology, Educational Psychology. New York: John Wiley & Sons.
Black, J.B., Segal, A., Vitale, J. and Fadjo, C. (2012). Embodied cognition and learning environment design. In D. Jonassen and S. Lamb (Eds.) Theoretical foundations of student-centered learning environments. New York: Routledge.
Fadjo, C.L. and Black, J.B. (2012) You’re in the game. In M.J. Jacobson and P. Reimann
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Kang, S., Black, J.B. and Tversky, B. (2012) From hands to minds: Gestures affect action understanding. In N. Miyako, D. Peebles, and R. Cooper (Eds.) Proceedings of the 34th Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society
Li, Na, Black, J.B., Gao, M. (2012) Designing Better Scaffolding in Simulation-based Learning Environments Teaching Complex Systems. In N. Miyako, D. Peebles, and R. Cooper (Eds.) Proceedings of the 34th Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Pusic, M.V., MacDonald, W.A. Eisman, H.O. and Black, J.B. (2013) Reinforcing outpatient medical student learning using brief computer tutorials: The Patient-Teacher-Tutorial sequence. BMC Medical Education. 12, 70-79
Li, Na and Black, J.B. (2013). Proper sequencing and level-bridging scaffolding in learning a chemical system with graphical simulations. In M. Knauff, M. Pauen, N. Sebanz and I. Wachsmuth (Eds.), Proceedings of the 35th Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Lu, C. and Black, J.B. (2013). Using LEGO Robotics to engage minority students in science and technology. In M. Knauff, M. Pauen, N. Sebanz and I. Wachsmuth (Eds.), Proceedings of the 35th Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Lu, M.T.P., Hallman, G.L. and Black J.B. (2013) Chinese character learning: Using embodied animation in initial stages. Journal of Technology and Chinese Language Teaching, 4, 1-24.
Kang, S., Hallman, G.L., Son, L.K. and Black, J.B. (2013). The different benefits from different gestures in understanding a concept. Journal of Science Education and Technology, 22, 825-837.
Black, J.B., Khan, S.A.and Huang, S.C.D. (2014) Video games as grounding experiences for learning. In F. C. Blumberg (Ed.) Learning by playing: Frontiers of videogaming in education. New York: Oxford University Press.
Vitale, J.M., Black, J.B., Swart, M.I. (2014) Applying grounded coordination challenges to concrete learning materials: A study of number line estimation. Journal of Educational Psychology., 109, 403-418.
Vitale, J., Swart, M. and Black, J. (2014) Promoting the development of embodied and Integrated geometry concepts: Gestural depictions in a computer game environment. Computers and Education., 72, 231-248.
Segal, A., Tversky, B. and Black, J. (2014) Conceptually congruent actions can promote thought. Journal of Applied Research in Memory and Cognition., 3, 124-130.
Kang, S. Tversky, B. and Black, J. (2015) Coordinating Gesture, word and diagram: Explanations for experts and novices. Spatial Cognition and Computation, 15, 1-26.
Lu, C., Black, J. (2015) The Role of Embodiment on Children's Understanding and Motivation in Science Learning. In R. Dale, C. Jennings, P. Maglio, T. Matlock, D. Noelle, A. Marlaumont, and J. Yoshmi (Eds.), Proceedings of the 37th Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Swart, M., Friedman, B., Kornkasem, S., Black, J., and Vitale, J. (2015) M3 – Situating Embodied Learning: Embedding Gestures in Narratives to Learn Mathematical FrActions in a digital tablet environment. In Noelle, D. C., Dale, R., Warlaumont, A. S., Yoshimi, J., Matlock, T., Jennings, C. D., & Maglio, P. P. (Eds.) (2015) Proceedings of the 37th Annual Meeting of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Swart, M., Friedman, B., Kornkasem, S., Black, J., Vitale, J., Shephard, S. and DiQuallo, K. (2015) Mobile Movement Mathematics (M3): Discussing Iterative (re)Design of a Digital Tablet Tutor-Game for Learning FrActions. In Ochsner, A., Dietmeir, J., Williams, C., and Steinkuehler, C. (Eds.), Proceedings of GLS 11 Games + Learning + Society Conference (pp. 299-305). Madison, WI: ETC Press.
Khan, S.A. and Black, J.B. (in press) Surrogate embodied learning in MUVEs: Enhancing memory and motivation through embodiment. Journal of Immersive Education.
Kornkasem, S. and Black, J. (2015) Formation of spatial thinking skills through different training methods. Cognitive Processing, 16, S281-S285.
Paek, S., Hoffman, D. and Black, J. (2016) Perceptual factors and learning in digital environments. Educational Technology Research & Development. DOI 10.1007/s11423-016-9427-8
Sung, W., Choi, A., and Black, J. (2016) Incorporating touch-based tablets into classroom activities: Fostering children’s computational T\thinking through iPad integrated instruction. D. Mentor (Ed.) Handbook of Research in Mobile Learning in Contemporary Classrooms.
Pusic, M: Best, R., Black, J. and Mutnick, A. (2016) Exploring medical student learning needs in the pediatric emergency department. “What do you want to learn right now?” Pediatric Emergency Care. DOI: 10.1097/PEC.0000000000000766
Li, Na and Black, J. (2016) Inter-Level scaffolding and sequences of representational activities in teaching a chemical system with graphical simulations. Journal of Science Education and Technology. 25, 715-730.
Lee, Alison, and Black, J. (2016) How’d that happen?! Failure in game spaces to prepare students for future learning. In Hardin, C. and Steinkuehler, C. (Eds.), Proceedings of GLS 12 Games + Learning + Society Conference (pp. 299-305). Madison, WI: ETC Press.
Jang, S., Vitale, J. Jyung. R. and Black, J. (2017) Direct Manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment. Computers and Education, 106, 150-165.
Ahn, J., Mao, Y., Sung, W., & Black, J. B. (2017). “Supporting debugging skills: Using embodied instructions in children’s programming education.” In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2017 (pp. 9-16). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
Sung, W., Ahn, J., Kai, S., & Black, J. B. (2017). Effective planning strategy in robotics education: An embodied approach. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2017 (pp. 754-760). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
Sung, W., Ahn, J., Mao, Y., & Black, J. B. (2017). Introducing computational thinking to young learners: Practicing computational perspectives through embodiment in mathematics education. Technology, Knowledge and Learning. 22, 135-155.
Swart, M.I., Kornkasem, S., Hachigian, A., Colon-Costa, N., Black, J.B., Vitale, J.M., DiQuallo, K., Sheppard, S. (2017). From Abstract to Concrete: Evidence for designing learning platforms that adapt to user's proficiencies. In M. Knauff, M. Pauen, N. Sebanz and I. Wachsmuth (Eds.), Proceedings of the 39th Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.
Related Articles
Attachments
Hammer, J. and Black, J. (2009) Games and (preparation for future) learning. Educational Technology. 49, 29-34.
Vitale, Jonathan M., Swart, Michael I., and John B. Black. (2014). Integrating intuitive and novel grounded concepts in a dynamic geometry learning environment. Computers & Education. 72. 231-248. 10.1016/j.compedu.2013.11.004
Sung, W., Ahn, J. & Black, J.B. Tech Know Learn (2017) 22: 443. https://doi.org/10.1007/s10758-017-9328-x
Sung, Woonhee. (2016). Incorporating Touch-based Tablets into Classroom Activities: Fostering Children’s Computational Thinking through iPad Integrated Instruction. (pp. 378-406). 10.4018/978-1-5225-0251-7.ch019.
Lu, M.T., Hallman, G. & Black, J. (2010). Evidence for the Use of Embodied Animations in Chinese Character Learning. In J. Herrington & C. Montgomerie (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology 2010 (pp. 3753-3762). Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
Bai, Xin and John B. Black. "Enhancing Intelligent Tutoring Systems with the Agent Paradigm." In Gaming and Simulations: Concepts, Methodologies, Tools and Applications, ed. Information Resources Management Association, 440-463 (2011), accessed October 11, 2017. doi:10.4018/978-1-60960-195-9.ch208
Seokmin Kang, Barbara Tversky & John B. Black (2015) Coordinating Gesture, Word, and Diagram: Explanations for Experts and Novices, Spatial Cognition & Computation: An Interdisciplinary Journal, 15:1, 1-26, DOI: 10.1080/13875868.2014.958837
Segal, Ayelet & Tversky, Barbara & Black, John. (2014). Conceptually Congruent Actions Can Promote Thought. Journal of Applied Research in Memory and Cognition. 3. . 10.1016/j.jarmac.2014.06.004.
Goldman, R., Black, J., Maxwell, J.W., Plass, J. L., & Keitges, M.J. (2012). Engaged Learning with Digital Media: The Points of Viewing Theory. In W.M. Reynolds & G. E. Miller (Eds.), Handbook of psychology. New York: John Wiley & Sons.
Vitale, Jonathan & Black, John & Swart, Michael. (2014). Applying Grounded Coordination Challenges to Concrete Learning Materials: A Study of Number Line Estimation. Journal of Educational Psychology. 106. 403. 10.1037/a0034098.
Kang, S., Hallman, G.L., Son, L.K. et al. J Sci Educ Technol (2013) 22: 825. https://doi.org/10.1007/s10956-012-9433-5
Kornkasem, Sorachai & Black, John. (2015). Formation of spatial thinking skills through different training methods. Cognitive processing. 16 Suppl 1. . 10.1007/s10339-015-0707-8.
Li, N. & Black, J.B. J Sci Educ Technol (2016) 25: 715. https://doi.org/10.1007/s10956-016-9626-4
Paek, Seungoh & L. Hoffman, Daniel & Black, John. (2016). Perceptual factors and learning in digital environments. Educational Technology Research and Development. 64. . 10.1007/s11423-016-9427-8.
Han, Insook & Black, John. (2011). Incorporating haptic feedback in simulation for learning physics. Computers & Education. 57. 2281-2290. 10.1016/j.compedu.2011.06.012.
Jang, Susan & Vitale, Jonathan & W. Jyung, Robert & Black, John. (2016). Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment. Computers & Education. 106. . 10.1016/j.compedu.2016.12.009.
Black, J.B., Khan, S.A.and Huang,S.C.D.(2014) Video games as grounding experiences for learning. In F. C. Blumberg (Ed.) Learning by playing: Frontiers of videogaming in education. New York: Oxford University Press
Black, J.B., Segal, A., Vitale, J. and Fadjo, C. (2012). Embodied cognition and learning environment design. In D. Jonassen and S. Lamb (Eds.) Theoretical foundations of student-centered learning environments. New York: Routledge.
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Swart, M.I., Kornkasem, S., Hachigian, A., Colon-Costa, N., Black, J.B., and Vitale, J.M., (2017). From Abstract to Concrete: Evidence for designing learning platforms that adapt to user's proficiencies. In G. Gunzelmann, A. Howes, T. Tenbrink and E. Davelaar (Eds.), Proceedings of the 39th Annual Conference of the Cognitive Science Society ,1163-1168. Austin, TX: Cognitive Science Society.